peterme.com

Links, thoughts, and essays from Peter Merholz

3 Waves and 5 C’s of Computing

Posted on | March 1, 2010 | No Comments

Over on the Adaptive Path blog, I just posted “Apple iPad and the 3 Waves and 5 C’s of Computing Use” about the evolution of interaction paradigms and the way we use computers. Long-time readers of peterme.com who have steel trap memories will recognize its roots in a 9-year-old peterme.com post, “Way New Interfaces, Revisited.” It’s funny how slowly things actually change.

Just what role do conferences play nowadays?

Posted on | February 19, 2010 | 4 Comments

Having attended TED last week, where people spend $6,000 + travel/lodging seemingly in order to watch talks which will be posted online for free, I found myself again wondering just what role conferences and events play. This is not of mere academic interest — Adaptive Path earns a substantial portion of its revenue through its public events, I’ve helped organize professional industry events such as the IA Summit, the IA Institute’s IDEA, and DUX, and I speak at 4-6 events a year.

Given the ascent of the Web, one could have expected conferences to wither, as you can find online much of the information presented at conferences. Why bother traveling all over the country and spending all that money when you can pretty much keep up with any field through online means? Particularly when so many events now share their sessions freely on the Web?

Just the opposite seems to have happened. We’re lousy with conferences. In my industry alone there is UX Week and MX (put on by Adaptive Path), the IA Summit, Interaction from the IxDA, UPA’s annual event, the Design Research Conference, SxSW Interactive, IDEA, and this isn’t including the newer events from overseas such as UX London and UX-LX. In the “Big Think” space, there’s TED, and now Pop!Tech, Lift, and The e.g.. It seems that the internet has made people more aware of these opportunities for gathering, and instead of supplanting them, have made attendance even more desirable.

If it’s not about the content, then it must be about the people attending, right? In the case of TED, that is almost certainly true — many, if not most, of the folks spending $6,000 are able to write it off as a business expense.

About 5 years ago, there was a lot of discussion about unconferences, events with no set agenda beyond a high-level theme, and instead of canned presentations planned ahead of time, the schedule is determined after everyone has arrived, and people lead conversations on specific topics. While the unconference movement still exists, it has not taken over the way that many thought it would. It turns out you need more than just the right people.

While the cliche that “best content happens in the hallways” is largely true of conferences, those conversations require the canned presentations. They provide the seed for the ongoing dialogue. They’re the “social object” around which conversation and community revolve.

What the Web has done is made very clear what kinds of conversations are happening at different events, and if you want to be part of those larger discussions, you know you ought to get there.

I think a lot about how Adaptive Path’s events should evolve… UX Week is the event I’m most involved with, and I want to make sure it stays fresh, lively, and relevant. We continue to tinker with a mix of presentations, workshops, and social events, trying to strike the best balance between inspiration, information, skills-building, and networking. And I wonder what I’m missing, what other elements we should introduce (e.g., design charette’s like Design Engaged, where you get 30-40 people in a room, and have them do/make something.).

David Byrne at TED – The venue determines the music

Posted on | February 11, 2010 | 4 Comments

I enjoyed David Byrne’s talk at TED today. He put forth a theory of creativity that runs contrary to the romantic model. Instead of thinking of creativity as a thing that emerges from the force of soemone’s specific artistic bent, he walked through the history of music and showed how music styles have been highly determined by the venue in which it was played — gregorian chants in the cathedrals, lilting Mozart pieces in parlors, subtle classical in giant concert halls, punchy rhythmic music in small venues where you have to be heard over the crowd, crooners and singers abetted by the microphone to whisper in your ear. Creators think ahead to the space in which the music will be heard, and create for that venue.

I think there’s a strong analogy to the evolution of the moving picture, from those strangely lascivious brief dramas of the nickelodeon to the Academy ratio of the silver screen, widescreen efforts leading to visual spectacles, television shows where close-ups have dominated, etc. The space of the filmic presentation guides the creator as to what they will make.

Sun CEO’s haiku tweet resignation announcement

Posted on | February 4, 2010 | No Comments

I love that Jonathan Schwartz tweeted the announcement that he was leaving Sun, including this haiku: “Financial crisis/Stalled too many customers/CEO no more”.

Two things about it:

  1. You’ve got to appreciate someone who can keep a sense of humor in what must be a pretty difficult time (though perhaps I detect a sigh of relief?)
  2. People assume that a CEO’s role is complex, but, as his succinct comment makes clear, it’s fundamentally simple. Not easy, but straightforward. Understanding what executives want is no mystery.

Information Landscapes – From where we’ve come

Posted on | February 4, 2010 | No Comments

I’ve been following the evolution of information visualization since I first blogged in 1998. Well, even before then, Muriel Cooper was leading her students at MIT’s Media Lab to probe on new ways of interacting with textual information. You can see the work she presented at TED5 in 1994, the same year that the Web really took root, in this post from David Young’s blog. But don’t just watch the video — there’s also a link to an in-depth profile of Muriel written by my friend Janet Abrams, and a link to Lisa Strausfeld’s 1995 CHI paper on visualizing financial data. (15 years later, Lisa continues to blaze trails at Pentagram.

Sorry about the rss feed problems folks.

Posted on | February 1, 2010 | No Comments

Working out some kinks. Nothing to see here.

Two blogs in one: peterme.com and peterme’s linkblog

Posted on | January 21, 2010 | 3 Comments

Since the start of the year, I’ve been trying out some new stuff for peterme.com, and I’ve gotten it to a point where it’s time to share.

People reading peterme.com via RSS (Google Reader or some such) would have noticed a bunch of links in the feed. This was an attempt on my part to see if I could get back to old school linkblogging, the kind I did when I maintained this site by hand. I have now separated the link blog into a separate feed, which you can either read in normal web on the sidebar of my home page, or subscribe to its RSS feed. The feed for just the main peterme.com posts is still available here.

Or, if you want to see both in one feed stream, subscribe to this feed.

OK. Enough housekeeping.

Don’t allow yourself to be abused by employers (What I would tell interaction design students, #4 in a series)

Posted on | January 21, 2010 | 4 Comments

We are entering the season of college recruiting. Across the country, design schools are inviting potential employers to meet their students. Students are burnishing their portfolios, preparing their spiels, all the while trying to maintain their overburdened academic load.

One of the things that saddens me about many designers is how little professional self-esteem they have. As long as they get to occasionally work on cool projects, they’re willing to put up with remarkable abuse. I suspect many don’t realize that it doesn’t have to be that way. So, to all the students out there looking for work, when the recruiter offers you the opening, “What questions do you have about us?”, ask questions like:

How many hours a week do you regularly expect people to work?

From what I’ve seen, most design firms, particularly name design firms, expect team members to regularly put in 60- or 70-hour weeks. They do this either because: a) they bill you out hourly, and so want you to generate as much revenue as possible or b) they’re terrible at planning projects, and overcommit within a particular timeframe. The problem is, if you’re a full-time employee, you’re not getting any extra cash for work beyond 40 hours a week. So, the company is benefiting from exploiting your time, but you are not.

What kinds of activities will I get to perform in this role?

In school, interaction design students typically engage across a range of activities, including user research, interaction design, product strategy, visual design, and prototyping. However, most employers tightly align a job title with a job description. And that job description is the box within which you can work. So if you’re an “interaction designer” or a “UX designer”, you might be just a workflow-and-wireframes jockey, because user research is done by people with the title “User Researcher”, and Flash prototyping is done by people with the title “Web developer”. Design firms do this so they can task people as if they are interchangeable cogs in a machine. It makes it a lot easier for planning, but it’s stultifying as an employee.

So find out what freedom you’ll have in your practice.

What do you expect for an employee’s utilization percentage?

(This is more for design services firms as opposed to working in-house.) Most people, if they’ve never worked for a services firm, don’t even know what a “utilization percentage” is. It’s the amount of time you spend doing billable work. Utilization percentage * billing rate = company revenue. As such, employers want that utilization rate to be very high.

I feel that a 75% rate is humane. Any expectation above 85% is out of line (particularly if they’re working you more than 40 hours a week). Some companies have 100% utilization targets. That’s crazy. Basically, it means you’re turning the crank all day. You have no time for internal business. No time to read, think, grow. No time to experiment, try new things. When you’re going beyond 85%, you’re basically sacrificing your professional growth in order to line your company’s owner’s pockets.

Will you own any intellectual property I develop during the time I work there, even if it’s created outside of work hours?

Some companies, and I know this can be hard to believe, lay claim to an employee’s entire creative output, regardless of whether it happens during work hours. Now, I’m no lawyer, and if memory serves, these claims are not defensible, but would you want to work for any company that attempted this, whether or not the attempt stuck?

What support will I get for expressing myself publicly, and engaging with a wider community?

Unless you are a senior employee, most design firms offer no support for, and some actively discourage, their staff members developing public personas and engaging with a wider community. I’ve heard countless stories from friends who have had to fight their companies in order to submit talks to conferences, or contribute articles in publications.

(If you’re talking to a design firm) Are you a public company, or owned by one?

Public companies require levels of growth and profitability that lead to policies which often run contrary to delivering high-quality design in a sane environment. If you find out the design firm you’re talking to is public, or owned by a public company, be wary, and be certain you have satisfactory answers to the previous questions.

It’s about treating you like a person, not a revenue-generating asset

The questions I’ve posed here all boils down to whether the employer will treat you as a person, a human with wants, needs, aspirations, and desire for happiness, or do they just see their staff as a means to making money? (And, let me be clear — I’m all for making money, but there’s a point beyond which it just becomes greedy.) Never except the answer “It’s just business.” There’s no reason humanity and business cannot mix.

Stop with the bullshit school projects (What I would tell interaction design students, #3 in a series)

Posted on | January 19, 2010 | 3 Comments

I’ve got a little series of advice/guidance/wisdom/hubris for interaction design students

I’m very much involved with Adaptive Path’s hiring processes, and as such I see a ton of resumes, peruse a scad of portfolios, and discuss futures with hordes of students soon to be graduating from a range of undergrad and graduate programs. As a “hiring manager,” what interests me most is your work. Do you have the skills to pay the bills, and how comfortable and confident are you when talking about your approach to solving problems?

Among my biggest frustrations is having students walk me through bullshit school projects. Bullshit school projects are those which are solipsistic (solving a problem that a limited set of college students face), and/or uninteresting, and/or overly formal, and/or simply lack meaning. If I’m going to be hiring you to work with clients to help address their challenges, I need to be comfortable that you have an ability to engage in real-world problems.

I think much of the blame for these projects lays at the feet of the teachers, who have ensconced themselves in the academy in order to avoid the real world. But students have a responsibility to demonstrate what they can do in a way that someone who doesn’t know them can understand their thought process, their approach, and their talents.

Perhaps the single best way a student can ensure she is doing relevant work is to take internships at companies. I met one undergrad who has worked with IDEO, Frog, and Nokia, and the work she showed me was largely drawn from these experiences, and gave me the confidence that she could deliver real-world design.

I’m not saying students need to think corporatist. One of my favorite student projects is the redesigned BART kiosk by Ljuba Miljkovic and Ben Cohen. BART didn’t ask them to do this (in fact, it demonstrates that BART unwisely spent money on a user interface so poor it could be vastly improved by two smart college students in a semester), but for a class project they realized it offered a remarkable opportunity. It hit on a real-world pain point (as anyone who has purchased a BART ticket knows), and demonstrated a thoughtful and practical approach.

And it doesn’t need to be a project that appeals to a big audience. As part of his MFA work at CCA, Matthew Baranauskas has done a set of tangible computing projects to create new tools to help mentally challenged folks express themselves in a variety of creative ways. While the number of people who could use these tools is quite limited, by addressing a space very different from his normal context, Matthew demonstrates his skills and vision in such a way that it’s clear how he would approach professional work.

So, if you’re an interaction design student, please don’t do yet another mobile app that helps you and your friends coordinate getting beers (or yet another web app that monitors a building’s energy consumption), or some context-free formal exploration of gestural interfaces, or something that simply demonstrates that you’ve learned a set of methods. Identify an interesting problem *in the world*, and attempt to solve it.

Nexus One: I’ve had one for a couple weeks

Posted on | January 5, 2010 | 7 Comments

I can finally announce it publicly: I’ve had a Nexus One for the past couple weeks. While I played with it a bit, I never used it extensively, as I didn’t want to put my iPhone’s SIM card in it, and I didn’t have any other SIM cards lying around.

The Nexus One is a perfectly solid offering in this touchscreen-smartphone space. Its interaction and interface design are quite good. I love the Maps app, which essentially can operate just like an in-car turn-by-turn GPS navigation device, with the added benefit of Google Street View, so you can be quite positive your turning at the right spot.

I’m very interested in leaving Apple and AT&T, and the Nexus One could very much be that new phone for me. I am not really reliant on any non-standard iPhone apps, so the transition shouldn’t be too hard. But, at this point, I’m not ready to make the change, for two primary reasons:

  1. Podcasts. The thing I do most with my iPhone is listen to podcasts. And I’ve become quite reliant on the “2x” playback feature of podcasts. Google’s Listen app does not offer double-speed playback. I suppose I could turn my iPhone into an iPod touch and use the Nexus One for other things, but having two glass bricks on me at all times seems unnecessary.
  2. Desktop software configuration. Or rather, the lack of it. With Nexus One, you have to do all your configuration on the phone, or within various Google Apps. There is no iTunes equivalent for the Nexus One. I believe this is a huge mistake. Anyone owning a Nexus One is likely to own a computer with a USB port. Why not let me use my computer, with it’s bigger screen, easier text entry, etc, etc, to configure my Nexus One? I’ve said it many times – iTunes was the secret of iPod’s success, and is quite significant in iPhone’s success. Having to do everything on the Nexus One’s screen is a pain and it kind of angers me that Google hasn’t seen fit to release software to make the configuration easier. (If you’re not beholden to Apple/iTunes the way I am, this might not be an issue. Or, if you’re an extensive Google tool user (Gmail. Google Calendar, etc.), it might not end up mattering to you, as you can get all that information onto the Nexus One pretty easily.)

All that said, if I could get a $60/mo plan on T-Mobile for the NexusOne (which is what I currently play AT&T, as I’m grandfathered in with my first-gen iPhone), I would have to seriously consider the switch. However, it looks like the minimum price of the necessary T-Mobile plan is $80/mo, which is kind of a non-starter for me. I would even consider $70/mo with unlimited SMS and data.

I am happy that there is now a legitimate competitor to iPhone/AT&T, and one that is not beholden to a particular carrier. I hope this finally leads to some competition in the pricing of service plans.

keep looking »
  • Linkblog

  • Better Tag Cloud

    payment gateway

    ctx payments

    ach clearinghouse

    electronic check payment

    ach stands for

    ach processing company

    ach payment process

    ach processing software

    ach transaction codes

    ach process

    direct deposit

    ach cash

    ach direct payments

    key bank national association ach department

    ach return code

    online check deposit

    ach bank account

    ach bank term

    ach credit cards

    bangkok bank ach

    ach transfer cost

    check conversion

    ach banking

    unauthorized ach

    ach push

    ach addenda

    ach eft

    ach network banks

    ach bank routing

    international ach transaction

    eft services

    ach merchant

    ach ccd

    payment solutions

    bank ach policy

    ach debit payment

    republic bank ach

    ach format

    what does ach stand for in banking

    ach unauthorized

    bank ach transfers

    what is an ach transfer

    bank of internet ach

    debit ach

    ach direct

    ach origination

    ach service

    ach bank to bank

    process ach payments

    ach reversal

    head ach

    ach system

    ach rules online

    ach credit

    ach originator

    ach payments fraud

    ach payment method

    what is the difference between ach and wire transfer

    ach bank code

    ach bank draft

    ach direct debit

    bank of the west ach

    ach check processing

    ach payment format

    what is ach bank

    federal reserve bank ach

    ach authorization

    ach gateway

    ach electronic payments

    ach helmet

    rck ach

    ach application

    ach acronym

    ach wiki

    ach deposit

    electronic fund transfer

    payments via ach

    ach prenote

    ach corp

    ach payment processing

    ach loan payments

    ach stock

    ach information

    union bank of california ach

    ach transfer limits

    ach credit payment

    accepting ach payments

    360 ach

    electronic ach transfer

    ach account transfer

    ach fund transfer

    ach bank transfers

    ach nacha

    fedwire ach

    ach checks

    ach payment

    ach transfer fee

    ach merchant account

    forced post ach

    electronic check processing

    what is ach payment processing

    ach returns

    ach payment services

    bounced checks

    electronic payment

    stop ach payments

    electronic payment services

    ach transfer wikipedia

    define ach payment

    ach funds

    international ach payments

    what is a ach transfer

    ach payment wikipedia

    ach org

    nacha software

    ach transfer times

    define ach

    nacha payments

    ach code

    electronic check payments

    ach clearing

    stop ach payment

    ach n lou\'s

    send ach payment

    ach eod processing

    what does ach mean in banking

    accept ach payments

    ach bank information

    automated clearing house payments

    community bank ach

    ach origination software

    ach payment solutions

    ach systems

    ach transfer form

    bank ach routing numbers

    what is ach account

    ach tax payments

    ach bank fraud

    ach remittance

    ach transfer wiki

    ach stop payment

    ach payment system

    ach auto debit

    ach meaning

    ach in banking

    international ach transactions

    ach company

    ach bank account number

    compass bank ach

    setting up ach payments

    echecks

    what is ach transfer