Toddler mode, exactly two years later
On June 11, 2010, inspired by my son’s inability to not press the candy-like home button, I wrote a post for Adaptive Path titled, Toddler Mode for iPad. On June 11, 2012, Apple announced “Guided Access”, which supports turning off the hardware buttons. At my new company, we would consider that ticket closed.
3 Waves and 5 C’s of Computing
Over on the Adaptive Path blog, I just posted “Apple iPad and the 3 Waves and 5 C’s of Computing Use” about the evolution of interaction paradigms and the way we use computers. Long-time readers of peterme.com who have steel trap memories will recognize its roots in a 9-year-old peterme.com post, “Way New Interfaces, Revisited.” [...]
Stop with the bullshit school projects (What I would tell interaction design students, #3 in a series)
I’ve got a little series of advice/guidance/wisdom/hubris for interaction design students I’m very much involved with Adaptive Path’s hiring processes, and as such I see a ton of resumes, peruse a scad of portfolios, and discuss futures with hordes of students soon to be graduating from a range of undergrad and graduate programs. As a [...]
Nexus One: I’ve had one for a couple weeks
I can finally announce it publicly: I’ve had a Nexus One for the past couple weeks. While I played with it a bit, I never used it extensively, as I didn’t want to put my iPhone’s SIM card in it, and I didn’t have any other SIM cards lying around. The Nexus One is a [...]
Mindset, not process; Outcomes, not methods (What I would tell interaction design students, #2 in a series)
I had originally planned to speak in SVA’s Interaction Design lecture series yesterday, but had to cancel because I’m needed in the SF Bay Area. So, I thought I might blog the things I would have said In school, and, well, in most companies, product design and development is approached as a process. The problem [...]
Experience (and services and systems), not products (What I would tell interaction design students, #1 in a series)
I had originally planned to speak in SVA’s Interaction Design lecture series today, but had to cancel because I’m needed in the SF Bay Area. So, I thought I might blog the things I would have said This is a subject I’ve talked about at length before, perhaps most notably in the essay, “Experience IS [...]
Adaptive Path’s Mobile Literacy Project – Take Part!
Adaptive Path’s latest R&D project has been released: Mobile Literacy, which addresses the design of mobile technology in emerging markets (in our case, rural India). There’s tons to chew on. I would start with the concepts, the MobilGlyph and Steampunk. If those intrigue you, then I’d move to the deep research. Our team spent 6 [...]
Why Siftables Excite Me
I first saw Siftables at TED 2009, where David Merrill demonstrated them. I immediately tweeted, “Omg. Siftables are awesome. Google it, watch videos. #ted.” Here’s the talk: My reaction was not unique. David was quite popular for the remainder of the event. There’s something about Siftables that taps into the “Well, duh” reaction, when you [...]
Thinking about Theory (Warning: Interaction Design Nerdery Ahead)
In conversations and on mailing lists addressing the design of interactive media, I’ve found myself growing uneasy with just how little understanding most people practicing in the field have of how they are influenced by the various theories that undergird are standard practice. I think it can be problematic that so people are working in [...]
